HW and healing

From: Wesley Quadros (wquadros@aimtronics.com)
Date: Tue 04 Aug 1998 - 17:55:08 EEST


I have noticed that healing is very difficult in HW. I don't see any of =
it happening in the middle of combat. Healing magic, like other magics, =
is no longer a spell, it is re-enacting what the god did to perform the =
feat. If Chalana Arroy fasted for 2 days and then stood on her head for 5 =
hours to re-attach that arm, that is what the priestess is going to have =
to do. No more, Heal(6) and the arm is back on and I am swinging again =
next round.

Wesley

>>>>
An easy to describe example is a closely fought combat where no side seems
to have the edge. The ability to heal those involved often determines how
intensely the players can pursue their foes. Players suddenly realising =

they
have to retreat because they can no longer heal themselves is something I
would not like to lose from a game system. HW however seems to regard =
magic

as something you can keep doing pretty much as long as you wish. Doesn't
this mean that if players get themselves into this equal conflict =
situation
the fight will now last until boredom sets in. Any one who goes down can =
be
pulled out, healed, and thrown back in.

Am I miss-representing HW here?

Ross

- -

Wesley Quadros =20
Business Development

Aimtronics - Vancouver
www.aimtronics.com
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