From: Alain RAMEAU (Alain.RAMEAU@total.com)
Date: Wed 05 Aug 1998 - 18:30:33 EEST
>From: Pete Nash <pete@pipistrel.com>
>Especially with Robin's idea of keeping a few 'unspecified' skills
>hanging around which can be assigned as and when a need for them is
>required, and then at the end of the adventure they are freed up
>again. E.g. Your armoured PC is drowning and you have an unused skill
>at 8/12 available. So you come up with a flange explanation that you
>learned how to swim in armour from a naiad and assign the unused
>skill to expert swimming at 8/12 to save yourself. The next adventure
>the skill returns to being unassigned.
If it is really unassigned again after, I sounds very strange !
However, if, once assigned, it remains the same new skill (which may
be later increased) for the rest of the character's life, I am not so
shocked by this idea.
Alain.
------------------------------
This archive was generated by hypermail 2.1.7 : Fri 13 Jun 2003 - 17:15:58 EEST