From: Nick Brooke (Nick_Brooke@compuserve.com)
Date: Wed 30 Sep 1998 - 09:34:27 EEST
____
> Could someone give a quick recap of this? I never saw the original article
Mark asks:
> that presented the four-fold scheme, and while I think I see the
difference
> between a wargamer and a powergamer, I don't understand the difference
between
> a roleplayer and a story teller.
In a nutshell:
Powergamer minimaxing rules-abuser (and self-abuser)
Wargamer colourless combat-system die-roller
Roleplayer tedious character-driven bore
Storyteller arty-farty story-driven plonker
Difference between Roleplaying and Storytelling players, IIRC, is that a
Roleplayer will bore the pants off you writing up genealogies and
autobiographies and linguistic tics for his character, drawing pictures of
them and dressing up as them on Sundays and refusing to compromise their
artistic integrity for the sake of everyone else's fun -- while the
Storyteller is happy to prat around in the GM's world, enjoying themselves,
muddling through, ducking out of big decisions, and seeing how it all turns
out in the end. The Roleplayer is a solipsist; the Storyteller is depending
on the GM to tell them a story.
Wargamers treat RPGs as a cadet branch of their hobby, and aren't too fussed
with the rationale behind their battles so long as they get to fight them.
And we *all* know powergamers, right?
An "immersive" player who immerses himself in rules (and especially the
ever-so-realistic Combat System) is probably a Wargamer in disguise. An
immersive "player" who sinks under the surface of his character so far that
he begins to drown (or speak Sartarite) is probably a Roleplayer.
I hope the original article is available on the Web somewhere -- it was a
great piece of observation, comparable to the "Powergamers, Roleplayers,
Lunatics and Munchkins" analysis by Sandy & Jeff.
:::: mail: <Nick_Brooke@compuserve.com> or <Nick_Brooke@csi.com>
Nick
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