From: Neil Smith (neil.smith@rmcs.cranfield.ac.uk)
Date: Tue 03 Nov 1998 - 15:46:53 EET
I've recently bought _Everway_ and I was impressed by the different
slant it takes on the mechanics. Everway is based on astrology and
the tarot: characters are described in terms of their air
(intellect), fire (vogour), water (perceptiveness), and earth
(resilience) scores. Resolution is performed by interpreting cards
very similar to the major arcana in tarot (death, the fool, etc).
I'd like to use this approach in my Gloranthan games, but it doesn't
So what would Praxians percieve as the fundamental building blocks
And what would Praxians use instead of tarot cards for divination?
fit very well culturally. Astrology/tarot is great if you're
playing in a western, new-agey setting, but not so good for other
cultures.
of the universe? They have this very deep separation between Life
and Death, but there need to be more than two elements. My own
thought is for four: Bull, Cow, Storm, and Spirit (which happens to
follow the gods presented in CoP). I don't think Chaos should
feature as an element, as the world was perfectly formed before the
Darkness.
Neil.
- ----------------------------------------------------------------------
Neil Smith email: neil.smith@rmcs.cranfield.ac.uk
CISMG, Cranfield University, phone: +44 1793 785900
RMCS, Shrivenham, Swindon, SN6 8LA, UK fax: +44 1793 782753
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