Re: The Glorantha Digest V6 #517

From: david.boatright@clinisis.co.uk
Date: Tue 13 Apr 1999 - 12:55:21 EEST


>Sad but true..."an interesting experiment" is about all
>you can ever get out of these types of campaigns, with I
>guess the exception of Pam Carlson and the famous
>Seattle group :) (yes, I know there are others...that
>.was a joke). You cannot get "munchkins", who by the
>very nature of the genre have to be a significant makeup
>.of a RPG's market, to play in or enjoy such things.
>There's also a middle ground of mainstream players (IMO)
>who will take *some* of this, but not a majority of it.
>I'm not saying that's a good or bad thing, just that it
>does work that way.

>From anything I have seen this 'interesting experiment' is what is
being played by the majority of RQ and Gloranthan players, it
is yourself, and some undefined horde of gamers that you seem to
personally know that are still stuck with RQ and Glorantha when it
was hanging on the coat tails of AD&D. True enough though if all you
want in a scenario is to go down into a hole filled with chaos
monsters randomly generated from the chaos feature table then your
narrow defination of playable cults is great, but as someone who
managed to devleop past this in the last 10 years of gaming I find
this hard to swallow.

I don't think that any one on this list has a problem with playing in
this style, but please stop ramming it down are throats that this is
the 'proper' to play RQ\Glorantha. It is not our fault that you

can't get any players past the 'munchkin' stage.

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