Kill da Bat

From: Andrew Barton (AndrewBarton@compuserve.com)
Date: Sat 15 May 1999 - 03:18:31 EEST


> ISTR that The bat absorbes runmagics cast at it. =

That's what I thought, but the Elder secrets write-up
seems to have toned down that feature. Now, anyone
who casts magic at the Bat loses knowledge of the spell
(most serious for re-usable divine spells). The Bat gains
strength by absorbing this knowledge - IMG this would
be enough to offset the damage done by a failed Sever Spirit.

Andrew

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