Fac that facsimile...

From: Erik Sieurin (erik.sieurin@swipnet.se)
Date: Thu 20 May 1999 - 19:37:12 EEST

[From the Geography section of that 'Gloranthia' page:]

Black Horse County is land owned by a great mercenary, Eldrith, who =
trains his own elite force of mounted and foot soldier mercenaries. He =
earned his fortune through adventure and rides into battle on a giant =
Hell Hound.

[Hell Hound? Yep, this _is_ an AD&D world...=20
My mean part feels like he is watching Pocharngo at work - what he =
doesn't destroy, he perverts. Look at this part from that Geography =

In the Pass itself is a small kingdom known as Sartar. It is ruled by a =
kind yet old king, Liberous. It was feared that the old king would not =
have a son to pass the kingdom to, until one year ago when his first and =
only son, Gregor [Greg!?], was born. Sartar owns the land where the =
moutain passes are located. Through the passes to the East are the =
plains of Fighad and through the treacherous southern moutain passes is =
the land of Irig. Near the southwestern corner of Sartar is a =
magnificent elven kingdom known as Wintertop. It is the only known =
organized elven kingdom in this part of the world. Among these elves a =
new religion to the Earth was born, and they have learned magics to =
manipulate the earth so the worshippers are called Earthshakers. To the =
south of Wintertop, before the mountain ranges are beautiful untamed =
sylvan plains. To the west of these are plains inhabited by a nomadic =
people, who are mostly left alone to follow the herds and live their =
free lives. To the north of Sartar is a forest known as stinking forest =
which marks the last of the valley before the mountains rise again. To =
the north of the Stinking Forest in the mountains there is a castle =
thought to be inhabited by a powerful witch. She is thought to control =
ogres and giants but she is a recluse so no one knows for sure. North of =
her is uncharted lands. Just near the north of Sartar is the only known =
entrance to dwarven undergrounds. The dwarves care very little about the =
affairs above ground and hold no lands. However, the land surrounding =
the entrance, although not offically lands of the dwarves, are patrolled =
by them to flush out... undesirables. Finally, to the north and west of =
Sartar is the land known as Tarsh. Tarsh is one of eight great kingdoms =
that span the western part of the continent. They are in constant =
warfare and have been so for as long as most can remember. A new threat =
has recently appeared to these eight kingdoms though. One hundred years =
ago, to this year, a comet fell to the earth and hit in the kingdom =
known as Thrall. Thrall was located mostly in the center of the eight =
[This comet killed everyone in Thrall, except one guy who became a =
powerful wizard and established Moon worship and Moon magic]

But I have yet to tell you how the Empire was able to flourish under the =
constant threat of the remaining six kingdoms. The old six kingdoms =
learned the magics of the Lunarians priests and knew that when the moon =
was full their power was greatest, and hence when the moon was new they =
were weakest. About 60 years ago, the first Red Temple was built. In it =
was placed a piece of the moon rock and it was somehow able to channel =
the influences of the moon even in its weakest cycle. All within miles =
of the temple had the power of when the moon was full. Soon several of =
the temples were built. The powerful magics flowed through The Moon's =
priests constantly and they turned the tide of war in the favor of the =
Empire's. Now, all that remain are 3 of the original 8 kingdoms. Five =
are now part of the Lunar Empire. Of the three that remain independant, =
two are far west, and the third is Tarsh.

[This guy did not only plagiarize or whatever you want to call it Greg =
Stafford et consortes, he has also touched upon Older Sources. Listen to =
this from the Religion chapter :]

Earth watcher, Keeper of Steel.

Alignment: Neutral Good.

Effigy: He is depicted as an older, muscular man surrounded by weapons =
and armor.

Description: Popular with the barbarians in the Praxian plains (located =
east of Sartar). He is seemingly unconcerned with the affairs of men. =
The way of a warrior is the way of Crom. He symbolizes the strength and =
wisdom that honorable warriors need. There are no real priests of Crom. =
Warriors are the priesthood of Crom.

[Or to take a deity with vague Gloranthan roots:]

Demon of the Sea.

Alignment: Chaotic Evil.

Effigy: Shown as a giant saughin, horned, with a mighty Trident.

Description: An ancient pact with the Four Winds gives him the right to =
cause chaos over the waters (e.g., hurricanes, monsoons, whirlpools, =
etc). Followers are rare and do so only to tap into Sakamara's chaos.

[Well, you get my point... The big bone for me is that, well, he seems =
such a swell nice guy... if I found this on the web and knew nothing of =
Glorantha, I would think: "Well, well, such a pretty piece. It's =
bog-standard cookie-cutter fantasy, of course, but it is easily =
structured, seems to fit together internally, and such a nice =
web-page...". Not a shadow of a note about any ideas coming from =
Glorantha or anywhere else (though the appearance of Crom and Tyr in the =
deities list should say something), and this is what puts this guy on my =
Hate List, together with this: He's got the guts to denote his campaign =
IT! Just look at this, from the introduction:]

Welcome to the Chronicles of Gloranthiatm! [you see! There it is!] This =
site chronicles the continuing adventures of a small group of heroes on =
a world known as Gloranthia. Once each week, usually at 8:00pm ET on =
Sunday, the players and the Dungeon Master get together on the Internet =
Relay Chat (IRC) channel #ad&d3 on irc.superlink.net to play Advanced =
Dungeons & Dragons, a game that's similar to improv acting set in a =
world of swords & sorcery. The Dungeon Master is the final arbitrator of =
what can or can't happen, both the director and a writer collaborating =
with the players. Currently we have a Dungeon Master and all the players =
we need, but anyone's welcome to come on IRC to watch us play, or you =
can read the logs of our sessions on this website.

- --------
Erik Sieurin, off to Germany tomorrow, at a dreadful cost - but it's =
worth the price!



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