Time scales

From: Dom Twist (thazar@globalnet.co.uk)
Date: Sat 12 Jun 1999 - 10:16:35 EEST


I'm (wisely I hope!) staying out of the current HW debate untill I get my
paws on a copy of the rules.....BUT

Nick Brooke
>. If you need to play in 60 game
>sessions to get one skill from starting level to WWW level, there aren't
>going to be many honest WWW rune-level types around.

I do hope your refering to natural breaks in play as a session, not a
session of play. After all some people play 10-12 hour indepth character
full of meaning full roleplaying once a month.......and some of us sit in
the pub alternately Role-playing, drinking and trying to chat up barmaids
for a few hours every week. A big flaw I noticed in the written rules of
some of the newer 'story teller' games is the 'For every play session 1 pt
for survival, 1pt for any danger, 1pt for good roleplaying etc etc'. Now any
reasonable GM will rationlise this down so we dont get massively powerfull
characters from sitting round in the pub doing nothing much but drink
regulary...while the 12 hour 'deep character submersion' GM will hand out
ooodddles of Dp, Karma, Rune points or wot ever game stchtik is used. But
'set' rewards per session are a mistake.

Dom

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