From: Benedict Adamson (badamson@lhr-sys.dhl.com)
Date: Tue 01 Feb 2000 - 19:27:34 EET
Gian Gero wrote:
Err, you don't want them to escape unpunished, but you do want them
What kind of campaign are you running, is it dangerous for the player
Wergild IS the only alternative to unceasing slaughter, in Orlanthi
- -..
> I do not want simply my PCs to walk around killing fine people and fleeing
> unpunished. I just want them not to bog themselves (an me, their GM, as one
> obliged to G-laws and customs) in endless feuds with every cult (including
> chaotic ones) they have ever damaged.
- -..
to escape unpunished?
characters? Do poor character actions have appropriate consequences?
In Glorantha, as in the real world, some actions (stupidity in
particular) are punishable by death. If you don't want your players
to slaughter everyone, simply allow them to play how they wish, kill
the player characters in the inevitable vengeance bloodbath and have
the players generate new characters. The players will be more careful
next time round.
culture.
I dimly remember reading somewhere that Europe has two legal
traditions: the Roman/Christian and the (barbarian) Germanic. The
first was concerned with motives and contrition, the second with
consequences and amendment. Thus the first would focus on whether a
killing was premeditated, whereas the second would focus on the fact
that someone was dead. The Germanic tradition is more appropriate as
a model for Orlanthi culture. Thus the fact that the characters are
sorry that they have killed someone is not important. They must make
good the loss.
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