From: Tom Merchant (elysia69@yahoo.com)
Date: Wed 02 Feb 2000 - 15:41:19 EET
>This could be done in a few ways depending on the
>infatnry's options.
>If they have shields they can just raise them.
>Probably use their
>close
>combat skill against the archers. If the archers
>lose the contest then
>they ran out of arrows.
>Likewise the infantry could use shieldwall fighting
>to form a tortoise.
>Charge to get to close range with the archers, dodge
>to avoid the
>arrows
>or run to get out of range. In any of these cases
>I'd rule the archers
>losing as running out of arrows or having to switch
>to close combat.
I'd like to join in this discussion but unfortunately
I havent seen even the smallest morsel of the much
discussed Hero Wars mechanics.
As someone recently put it we're waiting for a game to
play. I'm no danger to profits (I buy anything
gloranthan I can find- I have 5 copies of the
runequest II rules simply to express my delight at
finding them not to mention a useless copy of 'foes')
Again can I ask that someone put up a description of
how the basic mechanics work, with an example.
Everyone on this mailing list is going to buy
regardless.
Regards
Tom
__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
http://im.yahoo.com
------------------------------
This archive was generated by hypermail 2.1.7 : Fri 13 Jun 2003 - 20:57:03 EEST