"Spirit" magic

From: bjm10@cornell.edu
Date: Thu 23 Mar 2000 - 00:30:30 EET


Therefore, if I'm reading the signs aright, were one to do a Gloranthan
adaptation using "A Different System", what the legacy model of RuneQuest
ended up calling "spirit magic" would actually be better modeled as "low
powered magic" of whatever ilk.

To reflect the innate inefficiency of "mixing", perhaps characters might
be required to "double up" on "redundant" magics.

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