Re: Definition of Undead

From: Weihe, David (Weihe@danet.com)
Date: Mon 03 Apr 2000 - 23:53:13 EEST


> From: Andrew Barton <AndrewBarton@compuserve.com>
> My players have run into a species of spirit called a
> Bonedancer, which has the ability to animate skeletons.
>
> Should Humakti spells that affect undead work on these?
> The Bonedancer has not died, and has no connection with the
> spirit that originally inhabited the body.

Does the Bonedancer animate the skeletons by telekenesis on
each bone, does it inhabit the skeleton while moving it, or does
it command another spirit or a piece of its own to do that?

If the first, Humakti spells that affect the Undead may not work,
although I wouldn't bet my existance on it if I were the Bonedancer.
If the second, there is, at best, a slight chance that they would not work.
The last method of animation is no different in essence than the
usual Create Skeleton spell, and so Humakti spells against
these animated skeletons would certainly function at full strength.

In any case, spells that affect the Humakti themselves, like
a Face Undead spell (feat, prayer, YtermsMV) or pluses on
their weapons against Undead, should operate at full strength.

> Does it make a difference if you're in Hell?

Certainly, if you are in a section of Hell that is before (in Quasi-Time
terms) the discovery of Death. In that case, Humakti would lose the
ability to use their Undead magics, but they also cannot run into any
to use them against. Likewise Vivamort Heroquesters to these regions

of the GodPlane would be unable to use more than their Darkness
powers, and could not rip power from their enemies.

Running in the HeroPlane version of Hell, or the GodPlane sections
that are quasi-after the discovery of Death should be much like
normal, however (as much like normal as Hell ever is, that is).

------------------------------


This archive was generated by hypermail 2.1.7 : Fri 13 Jun 2003 - 21:14:26 EEST