From: Andrew Barton (AndrewBarton@compuserve.com)
Date: Wed 26 Jul 2000 - 18:19:04 EEST
> Yes, and how was this flexibility manifested? As I said, by
extending range and duration. Sorcerers still have a major
advantage in this over other magicians in HW.
My RQ3 sorceror got his most interesting and diverse effects by combining
spells - a rock with Fly and a high Damage boost on it is a pretty potent
weapon.
Pity that the Multispell rules were more broken than the rest of the
sorcery rules - two complete rewrites, IMO neither of which improved on the
original.
Can anything equivalent be done in HW?
Andrew
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