Will the real Glorantha please stand up...

From: Alex Ferguson (abf@cs.ucc.ie)
Date: Tue 03 Oct 2000 - 21:23:00 EEST


Mikko Rintasaari:
> The person running the world (GM, Narrator, etc) should know what makes
> the world tick. I'm all for knowing the broad objective truths of
> Glorantha. I'll be much more capable of running the myriad cultures and
> viewpoints that have insights into some portions, and are wrong on others.
>
> Why should the GM be kept in the dark? I run a game where philosophy and
> metaphysics are a distinct streak. I need to know what can be found by
> digging below the surface. Greg had decided to keep us guessing, and
> indeed one can find a pattern to Glorantha. It's a great excersise in
> holistic and coherentistic thinking.

Look at this way; if your game is from the POV of a culture that this
allegedly easily described Objective Glorantha (OORPG?) would deem to
be not quite right (which is almost certainly all of 'em, to a greater
or lesser degree), or if it's "mixed POV", such as having as one of
its themes the cosmic-scaled 'identification challenge' between the
RG and Orlanth, your _players_ had better not know what this 'model'
is, otherwise it completely subverts the premise of your game. If the
GM wants to 'know' this, he he can bleedin' well work it out, or
determine it by (quiet, I hope) fiat.

Greg is for the most part keeping us guessing because he's guessing
himself, I believe. (Or channeling partial and not completely

consistency-processed information, to be nicer and perhaps more
accurate.) With rare exceptions like the Secret of the God Learners
(TM), about which I suspect the most interesting thing is that it's
such a big secret. In particular, he works most often by doing
it one viewpoint at a time, so I feel most of these Grand Overarching
Theories are after the fact, and never intended to be in any way
presciptive. Or as John H. would put it, it's bottom up, not
top down.

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