Re: [hw-rules] Hero Bands

From: KYER, JEFFREY <jeff.kyer_at_YlaqWRlaCQmw2fkjvPe1Mt7gdsl5fEftMcXjEdujYdOhJAYIdGJAoe4kf6DZFcU-6tQn3>
Date: Thu, 01 Jun 2000 13:00:36 -0400

Jonas Schiött wrote:
>
> Michael Cule 00-05-31 14.24
>
> >I'm currently running a RQ/Glorantha game in which the players are
> >starting out as Sartarite tribesmen: a Closed setting. I plan to drop
> >them into the maelstrom of Starbrow's rebellion and then have them
> >outlawed which will force them to go a-wandering towards Pavis and life
>
> This is certainly a familiar plot device: the disaster as an excuse to
> get things moving.
>
> In fact, my Narrator has decreed that the year is 1618 and we should all
> generate heroes belonging to the Dundealos tribe. So we will probably
> start out with some nice homey tribal events (my character is one of the
> King's housecarls, another is the Humakt temple's resident
> troubleshooter) and then get the smack dab put on us by the Lunars,
> whereupon it turns into a globe-trotting campaign. Just guessing, of
> course. :-)
>
> _____________
> Jonas Schiött
> Göteborg

This is a very good standard opening. I did something similar with my group. I started in 1619. Its now Darkseason of 1620. One of the clan's steads was just destroyed by a wyrm in the middle of the night. The only survivor was a young man named Argrath...

Jeff             Received on Thu 01 Jun 2000 - 10:21:31 EEST

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