In some games you have the Jack-of-all-trades advantage ( vampire could be
an example ) which gives you basic ability in any skill ( not knowledge ) ,
and in Prophecy you have another advantage which allows you to have very
basic knowledge about quite any thing.
In HW I would allow a character to choose Know Anything and/or Make Anything, but would only allow him to use it for augmentations or edges.
The Frenchy ;-)²
> -----Original Message-----
> From: Richard Develyn [SMTP:Richard.Develyn_at_48k0cxUq8aZM1RrcD90ltz5ktkiL_R8KPXQ0qdM_1RE_YH3iW0MhRgCsMKldLVseUK4Pio1k0crAz-NAmrxmS_eex5Kcxjc.yahoo.invalid]
> Sent: Monday, June 05, 2000 10:49 AM
> To: 'hw-rules_at_egroups.com'
> Subject: RE: [hw-rules] Improv skills
>
> In RQ, Lankhor Mhy taught "General Knowledge".
>
> (Not sure whether your post was tongue-in-cheek over this or not - but
> anyway, thought I'd just mention it).
>
> Richard
>
> -----Original Message-----
> From: bertmeister [mailto:bertmeister_at_Xy-fFoYwMEieES0gPplJ4nM_zWDBeoTRzrXtdVWbkPXgdlXKuaHE--1gvt_VkoJSTDkaUq8A3OZuDJxuO0-XuP0.yahoo.invalid]
> Sent: Friday, June 02, 2000 6:18 PM
> To: hw-rules_at_egroups.com
> Subject: Re: [hw-rules] Improv skills
>
>
> Guys, guys, guys!
>
> What narrator would let ANY character have a skill, Know Everything and
> then
> apply modifiers? Keep it real! he he he.............
>
> Rob
>
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Received on Mon 05 Jun 2000 - 02:56:18 EEST
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