Re: [hw-rules] Masteries

From: Benedict Adamson <badamson_at_j-mQy3Wbf4yyE5w7KqcIYnKwmkmS1VR8XTkEZ3kJ5yeKZ8K9FhFF1isCTPnhMIlJrMEdBW>
Date: Tue, 05 Sep 2000 09:42:08 +0100

Mikael Raaterova wrote:
...
> The "inflation" i have been talking about (and sometimes at length)
> is that ubiquitous masteries devalues the worth of a mastery. If
> everyone and their dog can sport a mastery how cool is it to have one
> yourself?
...

Not cool at all. That's the point: to have a 'mastery' is to be competent at something. Why should having a 'W' written on your character sheet have to be 'cool' or 'awesome'? It is a game mechanic, nothing more. For your character to be 'cool' or 'awesome', your character must have W2 (does a 'cool' or 'awesome' critical practically all the time) or more.             Received on Tue 05 Sep 2000 - 01:46:03 EEST

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