At 07:24 AM 09/27/2000 -0700, David Dunham wrote:
>> > That's about 60% devotee, 40% initiate
>>
>> I think a lot of this is due to expectation. Since you get nothing
>> back from choosing Initiate rather than Devotee during character
>> creation, players may feel cheated having Improv Mods.
>
>I didn't get as much feedback about the requirements question, but my
>impression was that most narrators are being pretty lenient about the
>extra time and resources needed to be a devotee. In fact, it was more
>of a reward than a penalty: "Here's an important mission you have to
>go on" rather than "I guess you're too busy to do that."
Just to throw out some ideas on time penalties from recent games (two players have devotees, one has a shaman, and two have initiates, though one has recently become a devotee):
Thanks,
Andy
Received on Thu 28 Sep 2000 - 20:20:29 EEST
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