Re: Digest Number 297

From: JEFFREY KYER <jeff.kyer_at_qSkEEObxWJcYZvMwqPXmEV0o0iPzNkqU4gOx5cs5nZm1WlZwu2K9LO2qPoQg7mat_HhBc>
Date: Mon, 02 Oct 2000 00:55:26 -0000

> >easy, everyone would be doing them.

> Oh, I don't know, sewerage work isn't HARDER than gardening...

Been there. Done that. Bleck, bleck, icky bleck.  

> >The Tiger would be something like what is in Anaxial but there'd
be
> >problems -- the restistance might be that critter's best trait.
>
> I'd still allow a variable resistance, and a limited set of
abilities.
> If all you can manage is Tiger 12(Claw & Bite^0, Large) -Resistance
15
> - then you'll get a fairly poor tiger (defence in combat would be 9
> I'd say, Claw & Bite -3), but at least you would HAVE a tiger, and
> that would be rare enough!
 

I should have said, that the resistance would be the tiger and you'd not get any of the traits higher than the LOWER of your ablity or the tiger's maximum ablity....  

> needed extras added on. The same method could apply to Sorcerous
> illusions. I'd imagine the basic Donadar set would be:
>
> Illusion (Mood Lighting, Sound Effects, Disguise Self, Costume)

Hmm. Something like that. The group I run on Wednesdays's ran into the Pupperteer troup -- they lost their shadows briefly to them. [I like my special effects and grace notes. Besides, who really needs their shadow... =) ]  

> You could then cast Sound Effects 17(Thunder, Howling Wind) -
> resistance 20 - and Mood Lighting 17 (Lightning, Gloom) - resistance
> 20 - for the Scottish Play (Ralian Play?).
>
> Wulf

Volsax play. And of course, if you say the play's name, do the Donadar Cultists do strange ritualized things to keep away the bad luck?

Jeff             Received on Sun 01 Oct 2000 - 17:56:23 EEST

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