>Subject: Re: Illusionary Abilities

From: Thom Baguley <t.s.baguley_at_YmYUU2SQvrN3GvBtZcLacRzf_WO_B68c5-lJ1hqY3WVNnk8gXqgucLg6CkxKiqw3Kdv>
Date: Tue, 3 Oct 2000 14:35:37 +0100


> From: philip.hibbs_at_dEXcIMQu4jn6oz1uozU7ed32BUFLAZtgorpyQBjxXv1rBGALroaafTRGq-ua4Uy_GvtPU6bmdApw.yahoo.invalid
>
>>I know HW is supposed to be high-powered, but I just can't see
>>any mortal magician routinely using creation magic on that scale.
>
>One way of restricting it would be to make the creation of an illusionary
>ability a specific feat. These feats would be difficult to acquire, because
>a given temple or shrine is only going to have a limited selection
>available, just like Trickster spells used to be. You could also restrain
>it further by requiring, for example, Illusions vs Hunt, *and* Hunt vs
>Hunt. For example:

I like this second idea a lot. You could combine the two, by allowing feats to augment the second "Hunt" roll. For example, "Spectral tiger" feat could be used to enhance attempts to create "Hunt", "Claw&Bite fighting" abilities.

Thom             Received on Tue 03 Oct 2000 - 06:34:45 EEST

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