Re: Two Random Questions

From: Tim Ellis <tim_at_SbKQrE2HFf-F3BWgEYU2hSErjieKGBfRD77pVwbTEQWVKflSPlO-UrdpiPD3Ajyrmc5UhQTI0Tm>
Date: Thu, 02 Nov 2000 09:16:54 -0000

That would work too! I think it's really a matter for whoever creates the item to decide, (subject, as always to GM Approval - Keep that Machine City story handy to give greedy players a "reason" for refusing their sword that automatically adds a Mastery to their Close Combat ability).

Anything "spell like" (Flaming swords, Healing ability, Lending AP's, allows user to fly/walk on water/generate an area of Darkness) should (Orlanthi) Always need to be "powered up". Anything that is "just a bonus" (Extremely sharp sword ^6, Enchanted Lead Mace ^8, Helm that protects vs Spirits (resistant to Spirit magic 2W1), Longbow of Accuracy (+3 to hit)) can be described as a number, and assumed to be "always on"             Received on Thu 02 Nov 2000 - 01:17:03 EET

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