> In HW everything is an ability, but there are several kind of
abilities:
> physical, mental, equipment and so on. Sometimes though an ability
belongs
> to more than one category: Mercenary, frex, can be interpreted
either as a
> relationship, a personality trait or a flaw.
>
> Suppose the player chooses it as a flaw (the hero is despised
for being
> a mercenary), but then he wants to use it as a relationship
(Contact:
> Mercenaries). Would you allow him
Yes, certainly. One of the most variable Abilities is Small. It can be an advantage AND a disadvantage all at once (harder to hit, easier to damage, perhaps), it all depends how you use it. Even flaws like Hate Lunars can be useful - it's a Flaw when you have to be polite, an Advantage when you have to resist persuasion, a Relationship when you want to contact other rebels, and, naturally, a Personality Trait.
Wulf Received on Tue 13 Feb 2001 - 02:49:39 EET
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