Re: [hw-rules] Re: Greg on Mystics

From: Alex Ferguson <abf_at_VapRbPAmEh5fiZjs9P7GYUnb3ezl52dkfxnucXXuqu2pNW_SJvHQ27oIAywgnTzkP-eL.yahoo.>
Date: Wed, 20 Jun 2001 13:11:49 +0100 (BST)

> From: "Tim Ellis" <tim_at_fYh3jq_wnsV5DCnsIlIfXSzOi8e983i2Kr4kRFQYd5bR8SjoGxK1xttNaR3-s-z2HvikJ6-XtfgRlB4IOFzk.yahoo.invalid>

> --- In hw-rules@y..., David Dunham <david@a...> wrote:
> > Andrew
> > >
> > Off the top of my head I don't remember any feats working like a
> > mystic strike (and think it would almost certainly be a mistake if
> > they did), but my real question is:
> >
>
> Humakt's Death secret is the only one I can think of myself, without
> having the books to hand

But that's a _secret_ (of which there are several that work in that way), not a feat, which I assume is specifically what DD was after.

What I can't help but wonder is, is the distinction between a feat and a theistic secret a genuinely narrative one, or is it *makes sign of warding* primarily a game-world thing?             Received on Wed 20 Jun 2001 - 05:12:02 EEST

This archive was generated by hypermail 2.2.0 : Fri 04 Jan 2008 - 22:53:45 EET