> > OK, to get back to my other, more moderate example: in this circumstance,
> > would the game-world narrative justify _any_ increase in Wealth for
> > 1HP? (As opposed to for 2HP, which he can do for any reason, however
> > slight, or indeed for none.)
>
> "This circumstance" being raiding 4 cattle? Sure. Since the narrative says
> that he successfully did something during play that could increase his
> wealth (at least in Orlanthi or other Cattle-based societies), then he can
> claim that his increase is related to game play and thus be at the "Related"
> cost.
And my point is, how is the narrator best to be assisted in making
the determination as to _what_, reasonably, could increase your
wealth. If you wealth is 10W3, 4 cows is not a "narratively
significant amount". If it's 5, it certainly is (and then some).
Even if you're going to rule out the "cementing" approach entirely
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