> > "This circumstance" being raiding 4 cattle? Sure. Since the narrative
says
> > that he successfully did something during play that could increase his
> > wealth (at least in Orlanthi or other Cattle-based societies), then he
can
> > claim that his increase is related to game play and thus be at the
"Related"
> > cost.
>
> And my point is, how is the narrator best to be assisted in making
> the determination as to _what_, reasonably, could increase your
> wealth. If you wealth is 10W3, 4 cows is not a "narratively
> significant amount". If it's 5, it certainly is (and then some).
I know what you mean "If it's (Wealth) 5", but I first read it as "If it's 5 (cows), it certainly is (and then some)." - wow, one cow makes that much difference?
Two characters with a Relationship: Community give their four cows to the community (because they can't figure out their new wealth). One hero's community is his immediate family - 5 people total; the other has a Relationship to The Lunar Empire - many millions of people. Would you, as a narrator, allow either or both to spend 1HP as "related" to raise their "Relationship: Community"?
My point being that nowhere else do we look at a hero's current ability
rating and make a decision that it is "too high" to gain the benefit of the
reduced HP cost.
So why is wealth any different?
My thoughts on the matter:
1. Loot is tangible - you can describe the tons of Gold and Jewels, the fine
animals, etc. Experience is intangible.
2. Most of us come to HW from Loot-based games, where the acquisition and
spending of loot is an important feature (yes, RQ was a Loot-based game,
very much so).
3. As 20th-21st Century capitalists we are constantly surrounded by a
Loot-based society. There are few activities nowadays that are done simply
for community - moving a friend's house is an example of such (at least for
me), where "payment" is in getting help moving your own house (and pizza &
beer). Most things, from entertainment to aid, are paid for with
dollars/pounds/marks/francs/euros. So we naturally gravitate to loot
(acquisition, keeping and spending) as the form of transaction that our
alter-egos use. But even 100 years ago society was much less loot-based,
with entertainment provided by "the musical family from down the road" at
the party you threw, everyone pitched in to help with a barnraising, and if
your child was sick you could get the doctor to come out (in the pouring
rain) for a good meal and a dozen eggs to take home.
So we naturally gravitate to "How much is that cow in the pasture?" in monetary terms.
Yes, perhaps "Wealth" was the wrong word to use for the ability of "Getting stuff peacefully from others around you". Would it be better if we called it "Personal Worth" or "Influence"?
RR Received on Fri 19 Oct 2001 - 09:22:59 EEST
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