> > the underlying concepts, e.g. of episodic play are nothing that
> > required "this is a whole new type of role-playing" rhetoric about
> > it.
>
> P'raps - but that is not the interesting bit, the interesting bit is
> the change in the function of the mechanics from "modelling the
> world" to "modelling the character". The use of wealth as an ability
> IS precisely the shift in emphasis which the rhetoric correctly
> lauded.
> > Experiencing _what_ difficulty?
>
> The difficulty grokking how Wealth works in HW
Oh, I grok it just fine, thanks. But how did we get back to that topic? Received on Wed 24 Oct 2001 - 07:02:35 EEST
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