Re: [hw-rules] Re: "scripting" contests

From: Roderick and Ellen Robertson <rjremr_at_XNshK5Epid-b07STEn3QuvlFtF5teUsaag2wZkrXlkZm8aExzp4lRy0_9N-pQLp4UGFkRNNN>
Date: Tue, 29 Jan 2002 09:20:36 -0800

> --- In hw-rules@y..., "contracycle" <gamartin@n...> wrote:
> > Iu was just wonderign what folks might think of a GM being VERY
> > proactive and aggressive in framing extended contests.

>
> The basic idea is probably good--it is easier to describe a contest
> if you have appropriate results in mind ahead of time. However you
> have to be ready to accept that players may well come up with a plan
> that will totally kill your idea.

Or that your own dice will go against you: "Oh crap, here we are at the top of the tower in the howling gale, all ready for the Villain's big death scene and I get a x3 transfer, dropping the Hero to 'Dying'..."

Always have a backup plan!

Roderick             Received on Tue 29 Jan 2002 - 09:11:25 EET

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