In a message dated 1/30/02 4:58:31 AM, wulfc_at_xxf0rW2hSs0zO8tFOkQ11prHa_j89d0X5YurFwoI0Hmk_difu-Npo91DoyPUNzs0RPiZW0admrWlZFjyKc8czA.yahoo.invalid writes:
<< Which concept? "Don't bother being clever, the important events have
already been decided"? It certainly wouldn't grow on me. >>
The proper gamemastering style seems to me to be a balance between the game
master's narrative, the player's actions, and chance.
Without all 3, you are doing something, but it isn't a role-playing game. But
where the balance point between the three is really is different from game to
Jim Chapin Received on Wed 30 Jan 2002 - 02:04:25 EET
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