Jim Chapin wrote:
>The proper gamemastering style seems to me to be
>a balance between the gamemaster's narrative, the
>player's actions, and chance. Without all 3, you
>are doing something, but it isn't a role-playing
>game.
>The balance point between the three is really...
>different from game to game and from gamemaster
>to gamemaster and from player to player.
And thus is the inevitable "matter of taste" which causes so much contention on roleplaying lists and newsgroups worldwide. :)
--
Michael Richard Schwartz | Language is my playground,
mschwartz_at_HfK_wZmyECiG6SWOXHvVCxMsApJyvSIXbm7lco547NreJFwn8i-sploTojIfwrTdrsQktKh_hRlFZ2JCFA1wXvEe.yahoo.invalid | and words, its slides and
Ann Arbor, Michigan USA | swingsets. -- yours truly
Received on Wed 30 Jan 2002 - 23:40:34 EET
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