Re: "scripting" contests

From: Thom Baguley <t.s.baguley_at_t1GlXaCSARniltoQBZSOYGUeBx4aaiZ_KRcDI1W_6SyqLA9bIO3kntsex98MX_Lk7uf>
Date: Tue, 5 Feb 2002 17:29:13 +0000


>I agree with your first two assumptions but chance, especially in the
>form of randomization, is never a requirement. There are several very
>satisfying deterministic roleplaying games on the market (AMBER DICELESS,
>THEATRIX anf EVERWAY come to mind). The balance between player and
>narrator, between narrative and character, is essential.

Amber is one of my favourite systems. One day I mean to flesh out my half-baked GLORAMBER DICELESS roleplaying system (possibly for an ARKAT era game).

There is a Gloranthan Everway conversion already around (which looks rather good).

Thom             Received on Tue 05 Feb 2002 - 09:28:20 EET

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