Wulf writes:
> Another take on this is that it becomes immensely difficult to
> design balanced opposition in a scenario when the players can
> change their relevant ability ratings by a mastery or more,
> given only the benefit of time.
Yeah. I look forward to seeing how Issaries handle this when they publish (non-fanwise), in scenario/'episode' form:
That should help reassure us as to the flexibility and scalability of the system (just as Barbarian Adventures did by introducing automatic augments to replace Narrators frotting around with buckets of dice).
Cheers, Nick Received on Fri 12 Apr 2002 - 09:46:03 EEST
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