Perhaps the appropriate advice to a games
> master is to let players know whether their abilities are
“contestâ€
> or “quantity†ratings, and to be aware there treasured multiple
> masteries will suddenly collapse into a more meagre rating if the
> contest is suddenly against a quantity. T
The underlying assumption here is that contest abilities are all
meant to be used when the related quantities are about equal.
However, this means that you have to be very careful when to allow
quantity abilities to be used as the defining ability in a contest.
Except when it is very clear, they should be forced to be used as an
augment. For example, in an auction it is fair to pit wealth against
wealth. In trying to bribe someone, it would be inappropriate to
say "the briber is using wealth, so the bribee must use their wealth
as their main skill." More appropriate to use wealth as an augment
on some other (contest) skill. In the case of running, in a straight
race, using the quantities is reasonable. However, if say a horse
with rider is trying to catch someone on foot, and the footman is
trying to dodge and avoid, it would be inappropriate to force the
contest to go to quanities.
Finally, I'd love to see your thoughts on many to one combat. Different views are always valuable.
--Bryan Received on Fri 18 Jul 2003 - 07:00:48 EEST
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