Re: [HeroQuest-rules] Re: Effects of Misapplied Worship

From: L.Castellucci <lightcastle_at_2y8y53IlNT07cbobmyE-HW-Jg6W_LqYPZhNSw1l5iQHT9qSz60sGFwqz2yrPh7g15uS>
Date: Mon, 16 Jul 2007 02:05:04 -0400


On July 16, 2007 12:59 am, Roderick and Ellen Robertson wrote:
> > Wow. This is the simplified version?
>
> Well, it does cover all eventualities...
>
> Most of the time you won't need to worry about 3/4 of the cases.

I did get confused for a moment when you implied subcults worked differently, since most people get their third affinity from a subcult. But it really wasn't quite that in the example.

> > Is it just me or is Theism WAY more complicated than any other system due
> > to
> > this kind of thing?
>
> Not really - the other systems have similar matrices of Concentration and
> Worship level.
>

Really?
I should really dig up the book, because off the top of my head I don't think so. (I might get the following wrong)

Animist - Concentration affects nothing except hero point cost (halved), getting to use common magic charms actively(yes), and having a spirit ally(yes). Other than that, everything works the same regardless of concentration.

Wizardry - Halves point cost. No other effect.             Received on Sun 15 Jul 2007 - 23:05:10 EEST

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