Re: Mythic Russia, and Pyrrhic Victories

From: Rob <robert_m_davis_at_mL__G0567-CvmTRekMZ4qOFOTjC_B394g8zSMvoheVxGGOsqM4B6RupzcdO1Rwq8>
Date: Thu, 26 Jul 2007 07:40:04 -0000

Q: What is it that roleplayers want combats that simulate a battle of attrition where the winner is the one who falls over when he has reached his capacity to take damage? Classic D&D/RQ/Hero System?etc, etc.

Where is this in any literature or film? Nearly all fights normally end when one guy makes a telling blow. Which the native HQ system simulates beautifully. Far more realistic.

Rob             Received on Thu 26 Jul 2007 - 00:40:06 EEST

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