RE: [HeroQuest-rules] Re: Mythic Russia, and Pyrrhic Victories

From: Mike Holmes <mike_c_holmes_at_Mo-C9N7avObSLMElth0hiZ92FeRBjza5apzNlqdJibXa0X9ZsVS7RbgDEyghLKtWf>
Date: Thu, 26 Jul 2007 09:18:24 -0500

>From: "Rob" <robert_m_davis_at_3Jh4t3JeVPp0oHFUuizFTCuNNwSdVGh9b5t7uF_5hBj9FUaBtcKutUFfKZFeREDX0HmdO1fOm-AmVtBgdfBrCO66.yahoo.invalid>
>
>Q: What is it that roleplayers want combats that simulate a battle of
>attrition where the winner is the one who falls over when he has
>reached his capacity to take damage? Classic D&D/RQ/Hero System?etc,
>etc.
>
>Where is this in any literature or film? Nearly all fights normally end
>when one guy makes a telling blow. Which the native HQ system simulates
>beautifully. Far more realistic.

I largely agree, Rob, but the notion of coming out of a fight a bit hurt yourself is also pretty realistic as well as dramatic. What HQ is missing right now is a good way to have this happen (the 7AP exchange for Hurts notwithstanding).

Mike



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