Re: [HeroQuest-rules] Re: Mythic Russia, and Pyrrhic Victories

From: L.Castellucci <lightcastle_at_RfWhCXrvWpZk68fe6M559zSDKbikzObp5rusJoQ0lEV8qkfwQCtDixer7HR1MUDWNEn>
Date: Thu, 26 Jul 2007 10:22:31 -0400

I'm going to assume that this is not a rhetorical question and that it is addressed to my latest discussions under this subject.

The answer is probably "no one on this list". :-) I don't think anyone wants that. I certainly don't.

I want a mechanical handle on affecting someone's ability to win during a contest and possibly those effects lingering.

If I destroy your salt works in an attempt to take over as head of the trade council, I don't want you using those salt works during the rest of the contest, or after you win leadership of the trade council, simply having those salt works back.


On July 26, 2007 03:40 am, Rob wrote:
> Q: What is it that roleplayers want combats that simulate a battle of
> attrition where the winner is the one who falls over when he has
> reached his capacity to take damage? Classic D&D/RQ/Hero System?etc,
> etc.
> Where is this in any literature or film? Nearly all fights normally end
> when one guy makes a telling blow. Which the native HQ system simulates
> beautifully. Far more realistic.
> Regards
            Received on Thu 26 Jul 2007 - 07:22:41 EEST

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