Re: RQ digest 3#12

From: Jeff Okamoto (okamoto@hpccc.hp.com)
Date: Tue 10 Jan 1989 - 09:56:33 EET



>Subject: HeroQuestions, Volume 3, Number 12

>From: Andrew Bell (bell@cs.unc.edu)
>
>Reduce Damage
>ranged, passive, temporal
>
>For every point of intensity in the spell, it reduces the amount of
>damage the weapon does by one point of intensity. It does not cancel
>out any other spells on the weapon.

What happens if I cast it on a Firebladed weapon, which REPLACES the normal weapon damage with the 3D6 fire damage?

[An interesting question, and one not answered in the regular rules. Since RQIII includes strength bonuses in fireblade damage, I would rule (for RQIII at least) that it still works. -acb]

>While I've seen fanaticism used as an offensive spell more often than
>dullblade, a sorcerous version of this spell might prove more popular.
>It's most useful against single, powerful foes.

Dullblade has an advantage over this one -- Dullblade also reduces the percentage chance to hit (or, perhaps even more important, special and critical).

[Not in RQ III it doesn't. In RQII, it subtracted 5 percentiles and 1 point of damage per point from any edged weapons. In RQ III, it *only* affects damage, but will work on any weapon. -acb]

>Subject: New magic items
>
>From: dgc@cs.purdue.edu
>
>The lack of magic items contained in the RQ rules has (of course) led
>me to create some of my own.

I would just like to mention, in the context of Glorantha, a little bit about magic there. Anything that has a permanent effect almost invariably takes POW to create/use. Given that POW is not easily regenerated (like MP), they tend to be much more expensive.

Also, due to the elemental nature of Gloranthan "culture", it is unlikely that many objects would be found on the "open market". You just don't tend to find many trolls that can do ANY kind of light/heat magic (except for Zorak Zoran, who stole Yelmalio's fire powers).

>Subject: overcoming MP's of friendly targets
>
>From: dgc@cs.purdue.edu
>
>I was wondering how others have handled casting spells (upon willing
>recipients) which require that magic points must be overcome to
>succeed.

You never need to overcome a willing recipient's magic points.

Alternatively, I believe an unconscious person (as opposed to one that is asleep) cannot resist a spell cast on them. If that is the case, then Bill could simply put out Joe's lights, then cast the spell on him.

Jeff
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