From: bell@cs.unc.edu
Date: Wed 14 Jun 1989 - 09:56:33 EEST
(Element) Bolt
This spell causes a bolt composed of the given element to shoot from the
caster's hand. Whatever target is hit takes 1 point of damage per level of
intensity of the spell,
Here's a possible sorcery spell:
ranged, instant (and temporal), passive
The range of this spell is how far from the caster's hand the bolt will go. It will stop at and cause damage to the first intervening object.
The material created is like an illusion, and thus will disappear at the end of the duration. Approximately 1 ENC of material is created per point of intensity. While it exists, it can be manipulated by the appropriate form/set spell.
Elemental effects:
Fire: This may set fire to papers and other flammable materials.
Darkness: This may freeze liquids.
Earth: This form of bolt can do knockback.
Storm: This form (lightning bolt) is +30% to hit metal-clad targets.
Lightning does not stay stable enough to be manipulated
after the initial strike.
Water: Waterbolts do only half damage, but do knockback equal to the
full intensity.
Chaos: If the intensity of the spell overcomes the target's magic points,
the target gets a reverse chaos feature for the duration of the
spell. This effect works as a spell, and thus countermagic and
spell resistance work against it.
Lune: The spell also acts as a madness spell, where the intensity of
the spell is matched against the target's magic points.
Learning the Chaos Bolt spell will give the caster a Chaos taint, and
thus it is never taught in civilized societies. The Lune Bolt spell is
very rare except among certain sects of lunar magicians.
If you see problems with this spell, or can think of better elemental
effects, by all means let me know.
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