Error in Elemental Bolt Wand

From: Your error-prone editor (bell@cs.unc.edu)
Date: Thu 22 Feb 1990 - 09:56:33 EET



Sigh...

Instead of waiting until I brought in my write-up for the (Elemental) bolt wand, I wrote from memory, and remembered erroneously.

The first paragraph should be changed to the following two paragraphs:

An elemental bolt wand increases the power of an (element) bolt spell by focusing the spell energy. For every two magic points the user puts into intensity, the wand will boost the effect of the spell by one, up to the limit of the wand. For example, if a sorceror holds a four point wand and casts a nine point elemental bolt spell, the effective intensity of the spell will be thirteen. A two intensity spell cast with the same wand will yield a three intensity bolt. Note that a given wand is tied to a specific element, and will not affect bolt spells associated with other elements. The wand does not give knowledge of the spell, but sorcerors commonly enchant a spell matrix for the given elemental bolt into the wand.

The sorceror need merely have sufficient free int (or for campaigns using skills instead, sufficient skill) to cast the original spell, not the boosted form.

Also, add the following optional section:

Optional wand rule (for lower power campaigns):

The wand requires magic points to work, although it can store them in advance. For every five points put into the wand, it will boost one spell by one point. The standard enchantment allows 25 magic points to be put into the wand per point, thus allowing 5 fully boosted spells between chargings.

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