a few more magic items

From: michael p mittmann (mittmann@pawl.rpi.edu)
Date: Thu 22 Feb 1990 - 09:56:33 EET



A few more magic items:
Arrow of impaling.

        This arrow impales whatever it hits. Note that if the character fails to hit his desired target it will probably impale itself into the ground, (or a tree, or a stone) and will have to be dug out. The GM should use his discretion as to when this breaks. Note that this isn't only a combat item, in the book I got this out of (The Summer Tree by Donaldson) it was used to cross a river by tying a rope to the arrow, and shooting the arrow into a cliff on the opposite side.

Flawed sensitivity crystals:

        A sensitivity crystal provides a few (d8) points of pow per day which can only be used on detect spells. Detect spells in RQ2 cause the detected object to glow. A few of my favorite modifications to these crystals are:

  1. Inverts what glows, e.g. for a detect magic all of the items that are not magic would glow.
  2. range enhancing: allows you to detect at 2 or 4 or 10 times the distance. (A cruel GM might give one that only works at 1/3 the normal range, and the PCs may never figure this out)
  3. Defective: Just lights up one random object. This should become obvious when someone casts a detect gold and a tree lights up. (although the players actions until they figure this out might be amusing)

Flawed healing crystal:

        A Healing doubling crystal doubles healing (and xenohealing if you play with that), so a heal 3 cast through it becomes a heal 6.

        A rather nasty flaw to this crystal is that it seal the wound after the heal spell is cast, so if a PC sustains a 9 point wound, and the crystal is used to double a heal 3 the remaining 3 points of injury can't be healed by magic, and must be healed by time (at 1 pt/week).

Flawed spell doubling crystals:
p A standard spell doubling crystal doubles the points of a multiple point spell. So a 3 point crystal can be used to double a bladesharp 3 into 2 bladesharp 3s, or a bladesharp 2 into a bladesharp 4. (Bladesharp has a 4 point max in RQII). Fun flaws are:

	Doubles range instead.
	Doubles duration instead.
	Doubles the number of spells cast:  Turns a BS2 into 2 BS2s instead
of a BS4, on the other hand this does allow you to cast 2 spells at a time, 2 light spells, 2 befuddles...

have fun. Y )(

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