From: A. Bolstridge (Andy.Bolstridge%newcastle.ac.uk@NSFnet-Relay.AC.UK)
Date: Thu 17 May 1990 - 09:56:33 EEST
Someone wanted a system for removing the cut off points in the damage modifier
table. Well, here's my humble idea.
This involves a little maths -- something I don't like -- but it can be easily tabulated. What it does is work out the damage mods linearly. It keeps to the old table (very nearly) so can be used without changing all your old characters.
What you do is add STR and SIZ and [subtract] 18 (18 being the base point where anything greater is strong, and anything less is weak) and you divide by 3.
You then have a number which is the size of die you should use.
Confused? Well, assuming STRs and SIZs as shown we have:
STR 3 SIZ 8 produces -7/3 = -2.333 = -2 so the dam mod is -1d2 STR 18 SIZ 18 " 18/3 = +6 = +6 " +1d6 STR 11 SIZ 13 " 6/3 = +2 = +2 " +1d2
These are the human min, max and average scores, and fit nicely within the present damage modifiers. I round off the thirds that appear to the nearest whole number. One problem you will have is 1d5s. I solve this by making them 1d6s instead.
And for those who don't want to work out tables: STR+SIZ old dam.mod new dam.mod
2-4 -1d4 -1d6 {anyone with STR+SIZ of 2 shouldn't get an
5-7 -1d4 -1d4 attack anyway! }
8-10 -1d4 -1d3
11-13 -1d4 (!) -1d2
14-16 0 -1
17-19 0 0
20-22 0 +1
23-25 0 (!) +1d2
26-28 +1d4 +1d3
29-31 +1d4 +1d4
32-34 +1d6 (!) +1d6
35-37 +1d6 +1d6
38-40 +1d6 +1d8
41-43 +2d6 +1d8
44-46 +2d6 +1d10
47-49 +2d6 +1d10
and so on. It works out OK except that high scores only use one dice instead of two, but this can be changed if you like to using only d4s and d6s, 1d8 becoming 2d4 and so on.
Marks (!) represent that my STR+SIZ range shown isn't the same for the old dam mod scores. ie 12 STR+SIZ gives -1d4 dam mod in the old system, but 13 STR+SIZ gives +0.
Andy.Bolstridge@uk.ac.newcastle.
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