From: Jamie O'Shaughnessy (oshaughj@uk.ac.man.p4)
Date: Tue 29 May 1990 - 09:56:33 EEST
Being a new subscriber to The Digest I have just been reading through all the back issues. In volume 1 issue 10 Andrew suggests a short list of rules mod's. Anyway onto what I'm writing about - the strength modifier for range.....
I'm not totally familiar with RQIII as I play RQII but this is the way I suggest for Range modifiers due to Strength. If a character has a strength over 12 he gets a bonus on the range he can fire missiles (see missiles later...). If he has a strength of less than 9 then he gets a restriction on how far he can "fire".
Strength Range
1 20%
2 30%
3 40%
4 50%
5 60%
6 70%
7 80%
8 90%
9-12 100%
13-14 110%
15-16 120%
17-18 130%
19-20 140%
21-22 150%
23-24 160%
etc. etc.
I think you get the idea. For every 2 points above 12 Strength he gets a bonus 10% on the Range. For every point below 9 he gets a 10% reduction in the Range. This seems to work quite well. Strong characters can "fire" a longer distance than standard humans (I have not really thought if the system needs any change for other races, I don't think it should) but not too far. Weaker characters are penalized for their Strength but they can still fire weapons at a distance rather than not use such weapons.
[I would also suggest that weapons have a strength, and that pulling a
bow too strongly would risk breaking it. -ACB]
Using this system a Super-Human with 21 Strength can fire a composite bow (RQII rules) accurately (without penalty) at a stationary target 150m away. A weak character with 5 Strength could do the same but only to a distance of 60m. I think this is somewhat realistic as 150m is a very long way for a normal (9-11 Strength) person to fire a composite bow without penalties. Remember composite bows in Glorantha are NOT equivalent to modern composite bows. They are by far inferior to their modern counterparts.
Weapons I class to be used with this system...
Weapon Range (standard)
Throwing Axe 20m
All Bows variable
Throwing Dagger 20m
Dart 20m
Javelin 30m*
Rock 20m
Sling 80m
Sling Staff 100m
(* - has been changed by me!)
Amendment: Under these rules Elves may get a bad deal using Elf Bows. I suggest that an Elf using an Elf Bow has a MINIMUM range of 120m (standard) which cannot be decreased (i.e. An Elf with 6 Strength still has a range of 120m). This is due to the magical nature of such weapons which is hard for humans to comprehend (i.e. my excuse). However Strong Elves DO get the High Strength bonuses.
[An alternate suggestion is that since elf bows know their owner's touch,
and since they are living entities, they bend at their owner's
command. --ACB]
Thanks, Jamie O'Shaughnessy >>> oshaughj@uk.ac.man.cs.p4
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