Sorcerous Familiars

From: gharris@unc.BITNET
Date: Wed 30 May 1990 - 09:56:33 EEST


    I have a question about something which I think would come up fairly often, but doesn't seem to have been covered in the rules or the errata. Consider the following situation: A sorceror dominates a creature that is complete except for the lack of permanent pow (say, a mummy). He then performs the Create Familiar (Pow) ritual, & sacrifices n points of permanent Pow to create that characteristic for the Mummy. At some later time, the Mummy casts Hinder at some being whose magic points fall in the range [n-8,infinity]. The Mummy consequently gets a Pow check. What is the chance that the Mummy's Pow will increase? Possi- bilities include treating the familiar as you would an allied spirit, & having it always have a 5% chance, or arbitrarily setting its 'species' max Pow at some multiple of n greater than or equal to one. Does anyone have any ideas that might seem reasonable, or reasons to prefer one approach to the others?

                                       George Harris

[I believe there is a comment in Into the Troll Realms that implies all subservient spirits have a 5% chance of increasing their power if they succeed in an overcoming roll, although that begs the question: do they have no upper limit? If they do, what is that limit?

   Furthermore, power is not the only problem. Suppose a person with an allied spirit knows some sorcery. What is the allied spirit's casting chance, and what is its chance of increasing its skill if it successfully casts that spell?

   Moreover, can an Allied Spirit or other bound spirit learn sorcery skills like Intensity, or can an allied spirit bound into a creature train in skills? If so, does it follow the normal research rules? Can it be trained? --ACB]

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