From: Andrew Bell (bell@cs.unc.edu)
Date: Wed 30 May 1990 - 09:56:33 EEST
In response to the above:
The sorcery system as written allows even neophyte sorcerors to cast very powerful skills, with the limit being free int, not casting skill. The simplest set of fixes I've come up with is:
-
This change in the rules both weakens and strengthens sorcerors; it removes their world-altering ability to cast lots of long intensity spells on everyone, but compensates by allowing them the full use of their intelligence to store spells.
>Can a mage cast another dmg resistance the next day and stack it on top
>of the week long spell he cast the day before?
Sorcery spell effects are non-stackable, so only the most powerful damage resistance (or the first spell, in the case of a tie) would take effect. Since spell strength is measured solely by intensity, this probably means that a high-intensity, short duration spell probably wipes out a lower intensity version of that spell, but this is debatable.
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