Re: RQIII Sorcery

From: Andrew Bell (bell@cs.unc.edu)
Date: Wed 30 May 1990 - 09:56:33 EEST



In response to the above:

The sorcery system as written allows even neophyte sorcerors to cast very powerful skills, with the limit being free int, not casting skill. The simplest set of fixes I've come up with is:

  1. A sorceror cannot cast a spell with more magic points than his skill in that spell divided by 5%. Example: A sorceror with a 40% skill in a spell can cast this spell with up to 8 magic points: Intensity 1, Duration +7 Intensity 8, no range or duration boosting Intensity 3, Duration +3, Range +2
  2. A sorceror cannot cast a spell with more intensity, range, or duration than his skill divided by 5%. Example: A sorceror with a 15% intensity can cast at most a 3 intensity spell.
  3. Free int is no longer necessary.
  4. Regardless of skill levels, a 1 intensity, no range or duration boost spell can always be cast.
  5. If a magic item has intensity, range, or duration built into it, this does not count as part of the strength of the spell. Example: A sorceror with a matrix of a spell he has a 40% skill in, with +2 intensity and +3 duration built into the matrix, can cast a spell of: Intensity 3, Duration +7, Range +3 Intensity 10, Duration +3 and so on The matrix enhancements also do not count against the sorceror's limits in enhancing spells, so a sorceror with a 15% intensity skill could cast an intensity 6 spell with the above matrix.

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This change in the rules both weakens and strengthens sorcerors; it removes their world-altering ability to cast lots of long intensity spells on everyone, but compensates by allowing them the full use of their intelligence to store spells.

>Can a mage cast another dmg resistance the next day and stack it on top
>of the week long spell he cast the day before?

Sorcery spell effects are non-stackable, so only the most powerful damage resistance (or the first spell, in the case of a tie) would take effect. Since spell strength is measured solely by intensity, this probably means that a high-intensity, short duration spell probably wipes out a lower intensity version of that spell, but this is debatable.

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