RQ II vs. III and re: Sorcerous Familiars

From: Jeff Okamoto (okamoto@hpccc.hp.com)
Date: Sun 03 Jun 1990 - 09:56:33 EEST



>Subject: Spell Trading for Erotocomatose Lucidity, Volume 4, Number 10

>From: oshaughj@project4.computer-science.manchester.ac.uk
>
>Subject: RuneQuest 2, RuneQuest 3 and Glorantha
>
>The old RQ (2) was a system based around a world, Glorantha.

>I believe that RQ3 is an inferior game (note the word game, not
>system) to RQ2.

Other people have expressed similar opinions on RQ3. Without starting up a flame-fest, in my opinion as a playtester of RQ3, the game system is better than RQ2 in some ways, and slightly worse in others.

RQ3 evolved for two reasons. One was to fix the rules. It may or may not have succeeded in that role. The second was to remove Glorantha from the game system. RQ1 and RQ2 were VERY heavily tied to/with Glorantha. RQ3 was intended to be more universal.

>From: gharris@unc.BITNET
>
>Subject: Sorcerous Familiars
>
>[I believe there is a comment in Into the Troll Realms that implies all
>subservient spirits have a 5% chance of increasing their power if they
>succeed in an overcoming roll, although that begs the question: do
>they have no upper limit? If they do, what is that limit?

I believe there is no upper limit. But then again, how often does a normal, unbound spirit floating on the spirit plane get a POW check?-)

>Furthermore, power is not the only problem. Suppose a person with an
>allied spirit knows some sorcery. What is the allied spirit's casting
>chance, and what is its chance of increasing its skill if it
>successfully casts that spell?

Good question. Have you tried contacting the Chaosium to find out?

[Every time I sit down to write such a letter, I forget the questions that I've come up with... --ACB]

> Moreover, can an Allied Spirit or other bound spirit learn sorcery
>skills like Intensity, or can an allied spirit bound into a creature
>train in skills? If so, does it follow the normal research rules? Can
>it be trained? --ACB]

Another good question.

>From: jablow@pilot.njin.net (Eric Jablow)
>
>Subject: Re: Losing shamans, possessing spirits, and thrown fetches

>This should provide the road back to the
>mundane plane that the Shaman takes to travel back.

I believe it is mentioned in the rules that a shaman, provided he/she is not already in spirit combat can simply pop back to his/her body. This, however, ends the ritual of going out on the spirit plane. Then again, it may have been only a house rule.

Jeff

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