New Sorcery: Absorb Magic and Absorb Spell

From: Andrew Bell (bell@cs.unc.edu)
Date: Wed 06 Jun 1990 - 09:56:33 EEST


This spell is an expansion of the brief description of the spell Absorb Magic given in Supplement 1#1, contributed by cccdave@vega.ucdavis.edu (Dave Martin).

Absorb Magic
ranged, temporal, passive

When this spell is in effect, spells cast at the target must make a resistance roll against 1/2 (round down) the intensity of this spell. If the spell succeeds, it is treated as normal. If not, the magic points in the spell are "absorbed" by the target, who then has these magic points available as if he/she had them in a magic point storage matrix or the like.

     Spells cast by the target upon himself are not affected unless he desires them to be. Those cast by people in Mindlink with the caster or that travel through Mindlink are not affected.

     All absorbed magic points are lost when the spell duration ends or if it is dispelled. Otherwise, these points are lost at the rate of one point every ten minutes per ten points or fraction stored. Thus, if a person with absorb magic has absorbed 150 points of magic, he/she has 135 points (15 fewer) after 10 minutes, 121 points (14 fewer) after 20 minutes, 108 points (13 fewer) after 30 minutes, and so on.

Absorb Spell
ranged, temporal, passive

When this spell is in effect, spells cast at the target must make a resistance roll against the intensity of this spell. If the roll succeeds, the spell is treated as normal. If not, the spell is absorbed by the target, and no further spells can be absorbed.

    The caster can then retarget that spell at someone else. Retargetting takes one strike rank. If the spell is not retargetted within the duration of the spell, it disappears. Note that time spent absorbed counts against the duration of the captured spell, so a spirit magic spell captured must be retargetted within five minutes, and so on.

    Retargetting a spell that normally gives the caster a chaos taint will give the retargetter a chaos taint. Spells can be released with no penalty, terminating the spell.

    While multiple spells can be stored by multiple spells, the spell is not stackable; a new Absorb Spell can only be cast once a spell is absorbed by the old one.

[Note: these spells have not been playtested; use at your own risk. Let me know if you see major holes in these spells.]

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