From: More from the Editor (acb@duke.cs.duke.edu)
Date: Sat 18 Aug 1990 - 09:56:33 EEST
If you have used the previous experience charts in the RuneQuest rules, you
may have noticed that a x4 is much better than 4 x1s, since the cost of
training is non-linear and the rate of skill increases is non-linear. To
get a more even skill distribution, I translated the xA into A*50 hours of
training. I use this with my x hours of training increases you from x% to
x+1% system, and it has worked fairly well.
This archive was generated by hypermail 2.1.7 : Fri 10 Oct 2003 - 01:54:01 EEST