Re: Size mod for RQ

From: Yep, me... (acb@duke.cs.duke.edu)
Date: Sat 18 Aug 1990 - 09:56:33 EEST



Size in RQ is currently a very simplistic system, that attempts to simulate both height and weight. Thus it affects damage bonus and hit points (effects of mass) as well as strike rank (effect of height). The two are to a certain amount interrelated; RQ adventurer types are assumed to be fairly healthy, and thus not fat.

     I expanded the system (and I will write this up in this journal before too long) so that size was broken down into two components: reach and weight. I did not make the first one height, simply because this is not usable with non-humanoid creatures. The two should be somewhat related, perhaps equal. To add a little variance between individuals you can roll 2D3 (or 2D4 or even 2D6 for more variance) and add (total - 4) to reach and subtract (total - 4) from weight.
The breakdown, then, is:

33.3% normal
11.1% tall and thin
11.1% short and stocky
22.2% slimmer than average
22.2% stockier than average

This gives you a 0,2, or 4 difference, which you can smooth out by rolling D6 and:

1-2 subtract 1 from reach
3-4 no change
4-5 add 1 to reach

(If you have a better system, let me know.)

Reach should affect strike ranks and weapon size limitations (they don't exist, but they should), while weight would affect damage bonus and hit points. The agility (and parry) modifier, stealth modifier, and bonuses/ penalties for attacks against the being should probably use the combined score.


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