From: +Mark Abbott (abbott%dean.Berkeley.EDU@BERKELEY.EDU)
Date: Sat 18 Aug 1990 - 09:56:33 EEST
Okay, here is my setup for using the Harnmaster systems for human
hit locations and armor. The first table lists the standard RQ armor
types with weight, cost, and time factors. The second table lists the
hit locations and their % of the body surface. The final table is
a hit location table for combat. It shows RQ location, Harn location,
and d100 rolls for melee and missile combat.
Keep in mind that much of this comes straight from Harnmaster with only a little modification. The weight factors have been converted to kg from the Harnmaster pounds, and the time and cost factors were taken essentially unchanged. I had to fudge a bit to handle the precise set of armor types used by RQIII and to accommodate RQ sizes as opposed to Harnmaster sizes. The % of body area table is a direct copy from Harnmaster. The hit location table uses the RQIII hit location tables to set basic probabilities which are then further broken down using the Harnmaster % of body area table. I heartily recommend Harnmaster as a source of ideas for RQers.
Armor type weight cost time
Cloth .03 .5 1 Soft Leather .04 .7 2 Hard Leather .055 1 2 Cuirboilli .055 2.25 5 Ringmail .11 14 9 Lamellar .2 36 10 Scale .225 24 13 Bezainted .08 5.6 9 Chainmail .225 50 20 Brigandine .26 45 15 Laminated .225 50 20 Plate .32 65 30 Location % of body Skull 4% Face/eyes 3% Neck 2% Shoulders 3% Upper Arms 6% Elbows 2% Fore Arms 5% Hands 5% Thorax 12% Abdomen 12% Hips 9% Groin 1% Thighs 14% Knees 3% Calves 12% Feet 7%
To use the first two tables use this formula:
(PC Size x .04 + .42) * Weight factor * %body covered = weight
Substitute time or cost factor for number of hours to construct the armor or the cost.
As an example, we'll figure a hard leather cap for a size 10 human. The cap will cover his skull only.
(10 x .04 +.42) * .055 * 4= .18 kg or .18 enc
(10 x .04 +.42) * 2 * 4= 6.56 or 6.56 hours to make
(10 x .04 +.42) * 1 * 4= 3.28 or 3p 28 coppers cost
10 is the PC's size, .055 is the weight factor for hard leather (see table above), and 4 is the % of body to be covered as the cap just covers the skull. In the second formula, 2 is the time factor from the table above, and in the last 1 is the cost factor.
Again for a size 10 PC, a chainmail shirt, covering abdomen (12%), thorax (12%), shoulders (3%), and hanging low enough to cover hips (9%) and groin (1%) would work out as:
(10 x .04 + .42) * .225 * 37 = 6.8kg or 6.8 enc
(10 x .04 + .42) * 50 * 37 = 1517p
(10 x .04 + .42) * 20 * 37 = 606 hours
Again, 10 is the PC's size, .225 is the weight factor for chain, and 37 is the % of body area to be covered. 50 is the cost factor and 20 is the time factor.
RQ Location Harn Location d100 Missile d100 Melee Skull 1-2 1-4 Head Face/eyes 3-4 5-8 Neck 5 9-10 Upper Arm 6-11 11-20 Arms Elbow 12-13 21-24 Lower Arm 14-19 25-32 Hand 20-25 33-40 Chest Thorax 26-43 41-47 Shoulder 44-47 48-49 Abdomen 48-59 50-57 Abdomen Hips 60-69 58-63 Groin 70 64 Thigh 71-82 65-78 Legs Knee 83-84 79-82 Calf 85-94 83-94 Foot 95-00 95-00
Even rolls are right side, odd rolls left side. Blows which penetrate at shoulder, elbow, or knee do +1 damage. Blows which penetrate at groin on male targets do +1 damage.
The hit location table is fairly straight forward. Use d100 to generate the location of the strike instead of the usual d20. The Harn location column will tell you which location's armor to use. The RQ location will tell you where to apply the damage using RQ hit points.
For example, a a PC hits a troll with his sword and rolls location 34 on d100. 34 is a hand, and since the roll is even, it's the right hand. The troll is only wearing leather gloves despite his chaimail shirt so he only gets 1 pt of armor protection. A hand hit is part of the arm so the damage which gets through the glove is applied to the arm.
If the rolled location had been 26 the strike would have landed on his right wrist. Fortunately for the troll, his wrists are covered by his chainmail sleeves and so the blow will most likely be absorbed by his armor.
Mark Abbott
abbott@dean.berkeley.edu
{decwrl, sun, hplabs}!ucbvax!dean!abbott
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