From: Steven A. Schrader (S9S%PSUVM.BITNET@CUNYVM.CUNY.EDU)
Date: Sat 18 Aug 1990 - 09:56:33 EEST
Decimeters Meters Feet Inches Mixed SR
---------- ------ ---- ------ ----- --
1 0.1 0.32808 3.9370 0'3" 3
2 0.2 0.65616 7.8739 0'7" 3
3 0.3 0.98424 11.811 0'11" 3
4 0.4 1.3123 15.748 1'3" 3
5 0.5 1.6404 19.685 1'7" 3
6 0.6 1.9685 23.622 1'11" 3
7 0.7 2.2966 27.559 2'3" 3
8 0.8 2.6246 31.495 2'7" 3
9 0.9 2.9527 35.432 2'11" 3
10 1.0 3.2808 39.370 3'3" 2
11 1.1 3.6089 43.307 3'7" 2
12 1.2 3.9370 47.244 3'11" 2
13 1.3 4.2650 51.180 4'3" 2
14 1.4 4.5931 55.117 4'7" 2
15 1.5 4.9212 59.054 4'11" 2
16 1.6 5.2493 62.992 5'2" 2
17 1.7 5.5774 66.929 5'6" 2
18 1.8 5.9054 70.865 5'10" 2
19 1.9 6.2335 74.802 6'2" 2
20 2.0 6.5616 78.739 6'6" 2
21 2.1 6.8897 82.676 6'10" 2
22 2.2 7.2178 86.614 7'2" 2
23 2.3 7.5458 90.550 7'6" 2
24 2.4 7.8739 94.487 7'10" 2
25 2.5 8.2020 98.424 8'2" 2
26 2.6 8.5301 102.36 8'6" 2
27 2.7 8.8582 106.30 8'10" 2
28 2.8 9.1862 110.23 9'2" 2
29 2.9 9.5143 114.17 9'6" 2
30 3.0 9.8424 118.11 9'10" 2
31 3.1 10.170 122.04 10'2" 2
32 3.2 10.499 125.99 10'5" 2
33 3.3 10.827 129.92 10'9" 2
34 3.4 11.155 133.86 11'1" 2
35 3.5 11.483 137.80 11'5" 2
36 3.6 11.811 141.73 11'9" 1
Since how heavy a person is makes no difference to how fast a person can hit a target, I reasoned that the authors must have been refering to a persons reach when making a strike rank modifier for size. I added a characteristic to a character called Height(HIT). Hit is in decimeters or tenths of a meter. The HIT strike rank is figured by 1/3 of the persons HIT and indexed on the weapon length chart, if a creature has a reach. I have broken down the strike ranks above. As for HIT's of certain creatures, below are the following suggestions:
All creatues that strike with their bodies have HSR of 3 Creatures using weapons use their reach. Some sample HIT's of humanoids are as follows:
Name HIT
Broo 1D6+15
Centaur 1D3+18
Dragon Use whatever HIT you feel they would be
Note John Redden's dragon does a good indication
of size. The rest can be done on my chart
Duck 2D3+10
Dwarf 2D3+9
Elementals In elemental form up to GM, in other from use that
form
Elf 2D3+13
Fachan 32
Giant 10D6
Halfling 1D3+8
Human Man 2D3+14
Human Female 2D3+13
Minotaur 2D6+17
Nymph 2D3+13
Ogre 2D4+20
Orc 2D3+13
Satyr 2D3+15
Skeleton As Form previosly
Cave Troll 2D4+25
Dark Troll 1D4+18
Zombie As Form Previously
The other system of dealing with height/weight split is not bad, but I think separating them is in order. Who has not seen or read about the fat bartender or the skinny mage(muscles atrophy?). Also I would allow people to diet, or gain wait. If they diet, maybe a roll under something to see if they accomplished it? I have not thought out the rules yet. Something Like the ...(his he going to mention it) ... AD&D (ohhhh, he did) Wisdom. Something that the characters can not control, much as real life. Also perhaps The HIT roll can be added into the skills of Agility and stealth. Also I do not beleive that HIT has anything to do with damage inflicted. Perhaps mass can be explained as momentum? Well I should sign off now
ELECTRIC AVENUE: S9S@PSUVM
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